Multimedia Games Q1 revenue increases 27%

30 January 2013

AUSTIN, Texas -- (PRESS RELEASE) -- Multimedia Games Holding Company, Inc. (MGAM) (“Multimedia Games” or the “Company”) today reported operating results for its fiscal 2013 first quarter ended December 31, 2012

Patrick Ramsey, President and Chief Executive Officer of Multimedia Games, commented, “Our strong start to fiscal 2013 reflects a continuation of the momentum we built throughout fiscal 2012 in expanding our total addressable market and developing attractive, differentiated games and themes that address our customers’ needs and player preferences. Revenues of over $44 million in the first quarter of fiscal 2013 represent the highest quarterly revenue we have generated since the March 2006 quarter. The domestic installed base rose 5% on a quarterly sequential basis and by over 16% compared to the year ago period and we achieved another record quarter of unit sales across 17 states. Our operating leverage continues to improve, and as a result, growth in both operating income and EBITDA outpaced our 27% year-over-year increase in revenue.

“TournEvent®, our award-winning slot tournament system, represented approximately 46% of our total units sold in the quarter and as of December 31, 2012, is installed at 137 casinos nationwide. When in tournament mode, this proprietary product instantly creates an engaging atmosphere, creating a buzz that frequently results in higher slot floor traffic and increased floor-wide revenue performance for our customers. We are further leveraging this product’s success with a first-of-its-kind nationwide TournEvent of Champions promotional event that will culminate with a national final in Las Vegas in September.

“Gaming operations remains a key driver of our overall business and represents a stable and growing foundation for our long-term growth. During the fiscal 2013 first quarter, our installed base of participation games eclipsed 11,000 units as we grew the number of our High Rise Games® by nearly 61% and further diversified our installed base with over 75% of our unit growth coming from markets outside of Oklahoma. Over the last two quarters we have added over 1,000 recurring revenue units to our domestic installed base which helped drive the fiscal 2013 first quarter gaming operations revenues to our highest levels since the September 2008 quarter.”

Ramsey concluded, “We are excited by the progress made to date in fiscal 2013. Our games are clearly resonating with players as evidenced by their enhanced performance in a highly competitive marketplace, while customer demand in both existing and new markets continues to grow. We currently address approximately 45% of the domestic slot market and expect to begin serving the Nevada market in the second half of fiscal 2013, which will expand our total addressable market to approximately 65%. Additionally, assuming receipt of all regulatory approvals, we expect to begin serving New Jersey, Pennsylvania and Illinois within the next 24 months. We believe our entry into these markets combined with our established momentum in unit sales and installed base growth provides a foundation for continued growth.”

Summary of Fiscal 2013 First Quarter Operating Results

Multimedia Games’ fiscal 2013 first quarter revenue rose 27.3%, or $9.5 million, to $44.3 million, compared to revenue of $34.8 million in the fiscal 2012 first quarter. Fiscal 2013 first quarter revenue primarily consisted of approximately $30.0 million from gaming operations and approximately $14.0 million from gaming equipment and system sales, compared with $24.9 million in revenue from gaming operations and $9.6 million from gaming equipment and system sales in the year-ago period.

Gaming operations revenue in the fiscal 2013 first quarter grew 20.4% year over year to $30.0 million, reflecting continued growth in both the Company’s installed base of participation units and the revenue per day performance of those units. During the quarter, Multimedia Games grew its base of participation games by 518 units, or approximately 4.9%, on a quarterly sequential basis, with growth coming from all major domestic markets served by the Company including Oklahoma, Louisiana, Washington, New York and California. Multimedia Games’ domestic installed base increased 1,555 units, or 16.1%, year over year to 11,188 units. Included in the quarter-end participation base were 318 High Rise Games premium participation units deployed outside of Oklahoma, an increase of 120 units, or 60.6%, on a quarterly sequential basis. Revenues from Multimedia Games’ New York Lottery business totaled $3.8 million for the quarter, an increase of 17.8% over the prior-year period. More modest growth is expected for the remainder of fiscal 2013 reflecting the one year anniversary of the opening of Resorts World in October 2012.

Gaming equipment and system sales in the fiscal 2013 first quarter increased 46.0% to $14.0 million, from $9.6 million in the prior-year period. During the quarter, the Company recorded revenue of $12.0 million related to the sale of 644 new units and $1.3 million in revenue related to parts and equipment sales, compared to $7.5 million in revenue related to the sale of 408 new proprietary units and $1.5 million related to parts and equipment sales in the year-ago period. Louisiana, which benefited from a sale of 150 new units to a single customer’s new facility, Washington and Florida were Multimedia Games’ top three markets for product sales, representing approximately 52% of total unit sales. In all, the Company sold units into 17 states in its fiscal 2013 first quarter, with the order for 150 units for a new casino opening in Louisiana representing the Company’s largest sales order in several years. There was $0.7 million and $0.6 million of deferred revenues for the sale of player stations and systems in a prior-year period recognized in the fiscal 2013 and fiscal 2012 first quarter periods, respectively.

Other revenue, primarily comprised of service revenue, was approximately $0.3 million in both the fiscal 2013 and 2012 first quarters.

Total operating expenses for the fiscal 2013 first quarter rose $1.9 million, or 6.0%, year over year to $32.9 million. Total cost of goods sold increased by $2.3 million, driven primarily by an increase in the number of units sold and an increase in the Company’s installed base of participation units reflecting the Company’s expansion into more states. Selling, general and administrative (“SG&A”) expenses rose 5.5%, or $0.6 million, to $11.3 million, primarily reflecting higher benefit costs and non-cash stock compensation costs associated with higher headcount totals versus the prior year. SG&A expenses for the fiscal 2013 and fiscal 2012 first quarter periods include non-cash stock compensation costs of approximately $0.9 million and $0.6 million, respectively. Depreciation and amortization declined to $8.0 million from $9.7 million in the prior-year period primarily reflecting a change in the depreciable lives for gaming operations equipment from 36 months to 48 months as described below. Research and development expense of $4.2 million compares to $3.5 million in the prior-year period and reflects Multimedia Games’ ongoing initiative to develop innovative and differentiated gaming content that delivers a high-value player entertainment experience.

Reflecting the strong year-over-year revenue growth in the fiscal 2013 first quarter as well as improved operating margins and the change in the depreciable lives of the Company’s gaming operations equipment, operating income rose by $7.6 million to $11.4 million and operating margins improved to 25.8% in the quarter compared to 10.9% in the year-ago period. For the fiscal 2013 first quarter, Multimedia Games reported net income of $7.1 million, or $0.24 per diluted share, compared to net income of $5.8 million, or $0.21 per diluted share, in the fiscal 2012 first quarter. Net income and diluted earnings per share for the fiscal 2013 first quarter reflect a tax expense rate of 37.2% while net income and diluted earnings per share in the prior-year period reflect a tax benefit rate of 20.6%.

Effective October 1, 2012, Multimedia Games has moved from a 36-month depreciable life for its installed base of gaming operations equipment to a 48-month depreciable life. The end of Fiscal 2012 marked the third-year anniversary of the introduction of the Company’s award-winning wide body dual video cabinet, and management is now confident that its products have a useful life in excess of three years. Additionally, the change to the depreciable lives is now consistent with the standard used by the majority of the gaming equipment suppliers in the industry and is consistent with the current age of the Company’s equipment in the field. The change lowers total depreciation expense, therefore increasing operating income, net income and diluted earnings per share, but does not impact EBITDA, a non-GAAP financial metric commonly used in the gaming industry.

Balance Sheet

Multimedia Games ended the quarter with $73.3 million in cash and net cash (total cash in excess of debt) of $40.9 million, versus net cash of $40.5 million and $17.7 million as of September 30, 2012, and December 31, 2011, respectively. The fiscal 2013 first quarter represents the sixteenth consecutive quarter Multimedia Games has grown net cash or reduced net debt. Capital expenditures in the fiscal 2013 first quarter were $12.7 million compared to $8.0 million a year ago, primarily reflecting the Company’s continued investment in the expansion and maintenance of its installed base.

During the fiscal 2013 first quarter, Multimedia Games entered into a development agreement with its largest customer that will add approximately 150 expansion units at the Winstar World Resort in Oklahoma. The Company made its first installment payment of $3.3 million in December 2012, with the second installment payment of $3.2 million due in the current quarter. Multimedia Games expects to record initial revenues from these units in its fiscal 2013 fourth quarter.

In the first quarter of fiscal 2013, the Company repurchased 145,000 shares of its common stock at an average price of $13.95 per share, excluding commissions, for total consideration of approximately $2.0 million. As of December 31, 2012, the Company had approximately $38.0 million remaining under its existing $40.0 million share repurchase authorization which was announced in November 2012. Since December 2010, the Company has repurchased approximately 2.4 million of its common shares.

Adam Chibib, Chief Financial Officer, commented, “Multimedia Games entered fiscal 2013 with strong operating momentum which continues today. Our strong financial foundation allows the Company to invest in new product development, expand our total addressable market, grow our base of recurring revenue placements and return capital to shareholders through share repurchases. We ended the first quarter of fiscal 2013 with $73.3 million in cash and net cash of $40.9 million, representing a $63.7 million improvement in our net cash position since the end of fiscal 2010. Going forward, we expect to remain profitable and grow cash balances while investing in the long-term growth of our business. Based on our strong operating performance in the first quarter, we are raising our fiscal 2013 revenue, EBITDA and diluted EPS guidance.”

Updated Fiscal 2013 EPS Outlook

Reflecting the strong financial performance in the first fiscal quarter of 2013, Multimedia Games is raising its guidance for fiscal 2013. The Company now forecasts fiscal 2013 revenues in the range of $174.2-$177.1 million, representing approximately 12%-13% year over year total revenue growth. The revised revenue growth forecast assumes a 17%-27% year-over-year increase in unit sales as well as continued quarterly sequential increases in the domestic installed base. The current unit sales and installed base growth forecast for fiscal 2013 includes an expectation for a measured level of initial unit deployments into Nevada beginning in the second half of the fiscal year.



The Company now expects to generate EBITDA, a non-GAAP financial measure, of $81.0-$84.0 million in fiscal 2013, representing growth of approximately 14%-18% over total fiscal 2012 EBITDA of $71.1 million.

Finally, the Company currently expects its fiscal 2013 tax rate will be in the range of 36%-40% compared to its fiscal 2012 full year effective tax rate benefit of 11.4%. As a result of the expected increase in revenues for the year, the expansion of operating margins and the change in the depreciable lives of certain gaming operations assets described above, Multimedia Games now expects to report fiscal 2013 diluted earnings per share (“EPS”) of $0.79-$0.84, representing a year-over-year increase of approximately 16%-24% over fiscal 2012 diluted EPS as adjusted for the new depreciation schedule and when applying a 38% tax rate (the mid-point of the Company’s expected tax rate for fiscal 2013) for fiscal 2012.


Multimedia Games cautions that market dynamics are constantly changing and as such, actual results could vary materially from the expectations noted above based on various factors, such as changes in the Company’s markets, operations, regulatory requirements, and its estimates and assumptions. See the risk factors in our publicly-filed Form 10-K’s and subsequent filings and other items as more fully described in the section below titled “Cautionary Language.”


About Multimedia Games Holding Company, Inc.

Through its wholly owned subsidiary, Multimedia Games Holding Company, Inc. (“Multimedia Games”) develops and distributes gaming technology. The company is a creator and supplier of comprehensive systems, content and electronic gaming units for Native American gaming markets, as well as for commercial casinos and charity and international bingo markets. Revenue is primarily derived from gaming units in operation domestically and internationally installed on revenue-sharing arrangements. Multimedia Games also supplies the central determinant system for the video lottery terminals (“VLTs”) installed at racetracks in the State of New York. The company is focused on pursuing market expansion and new product development for Class II, Class III and VLT markets.

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